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Taming gem
Jumbled Jungle
Taming gem
Jumbled jungle card

Jumbled Jungle is the tenth of the Quest Islands you encounter.

It is locked prior to the completion of the main quest on Captain's Cove

Like all islands, There are Normal, Hard, and Heroic Modes


Monsters

You will find the following monsters : (Incomplete?)

Normal

Hard

Heroic

Quests

Normal

Hard

Heroic

Layout

Synopsis

Jumbled Jungle has 13 screens, all which you must progress through.

Within those screens you will find

  • 2 Clashes
    • 2x3 Clashes
  • 22 Monster Battles
    • 10 Mandatory Battles
    • 12 Optional Battles
  • 11 Clearable Jugs
    • 2 Mandatory Bushes
    • 9 Optional Bushes
  • 8 Treasure Chests


Screen by Screen Detail

JJ Map

Jumbled Jungle Map

Screen 1

Contains only an optional bamboo door you can cut down, as well as the machete used to do so. They cannot be reached until progression through other screens

Screen 2

Contains 2 battles and a jug, all of which must be dealt with. There is also an optional jug and a treasure chest.


Screen 3

Contains 2 optional battles battles, as well as an optional jug and a treasure chest. While it is more time efficient to clear the optional jug, you can progress south and come back up.


Screen 4

Contains 3 battles, all of which must be completed to open the door to obtain the blue key.


Screen 5

This screen has 2 different paths, one of which must be dealt with. 3 Jugs, or a jug and a battle, as well as an optional battle


Screen 6

Contains 2 battles, as well as 1 optional jug, 1 optional battle and 1 treasure chest.


Screen 7

Contains 3 battles, all of which must be completed to open the door to obtain the red key.


Screen 8

Contains a clash with Jacob and two treasure chests. The clash with Jacob involves fighting his three monsters (which just so happen to be the 3 possible evolutions of Emmie (N)) Aquament (W),Terrement (Plant), and Firement (F).

Screen 9

Contains an optional battle, an optional jug, and a treasure chest.

Screen 10

Contains 3 optional battles, an optional jug, and a treasure chest.

Screen 11

Contains the two ropes that must be cut to progress, but only one is reachable from each locked door.

Screen 12

Contains 3 optional battles, an optional jug, and a treasure chest.

Screen 13

Contains only your final clash with Col. Phillips.

The clash involves fighting his three monsters, Boarbursti (I),Salazar (W), and Triger (F).

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