Arena is a PvAI (Player vs Artificial Intelligence) which allows players to fight against one another including their friends or people they followed.
The defending player has not to be online for the fight, because his/her team will be controlled by the AI.
Therefore the attacking player always begins the fight.
Each battle will use 5 energy which is nice later on for wasting less energy while gaining more exp and coins.
The AI never heals their monsters. The attacking player can heal his/her monsters in a fight.
The monsters should only have 2 active powers while in pvp defending mode. This way the AI cannot choose a useless power in fight. As best it will be a normal attack and an attack with an effect like bleed, daze or disable.
|Bleed||The opponent will receive ongoing damage for the next 3 turns. Effect has a chance to not be applied.|
|Daze||The opponents attack has a chance to miss. Effect has a chance not to be applied.|
|Disable||The opponents monster has a chance to be disabled for the round. Meaning it cannot attack. Effect has a chance not to be applied.|
The oppinions differ on the Question which power is the best in PvP. Mostly they say that disable is the best power while attacking, because the AI doesn't use potions and therefore won't clear the powers effect.
Others state that Daze is the best power for defending in combination with the dodge pendant, because the opponents monster will miss many of the attacks.
Each Monster can yield one bracer and one collar with different stats.
|Stat||Sufix "...of..."||200 gold||250 gold||300 gold||350 gold||500 gold||600 gold||25 diamonds||50 diamonds||50 diamonds|
|Equipable at Level:||15||30||1||30||40|
|Stat||Sufix "...of..."||50 gold||50 gold||200 gold||250 gold||300 gold||350 gold||500 gold||600 gold||50 diamonds|
|Equipable at Level:||5||15||30||40|
While mostly everyone agrees that Critical on the bracers is the best stat for Pvp not everyone has the same opionion about the Collars. Some say that Defense is a nice one, others say that Dodge is the best when playing with the Daze power.
The opinions differ on the Question if you should switch your Monster in Combat. Switching a Monster means to loose an attack which results in a disadvantage. But as the Player would only switch his Monster to a Monster with super effectiveness against the Opponents Monster he'll get 50% extra damage, cancelling the disadvantage of the lost attack after 3 turns.
But the opponent will probably switch his Monster as well to react on the new Monster on the battlefield. The Player now can switch his Monster again to counter the Element of the opponents Monster. The Opponent will mostly switch a secons time and so does the Player. Now this seems like a never ending story, but the Opponent always only switches his Monster 2 times in a row, which means in the end the Player should have the better Monster on the battlefield plus the first attack.
Others state that the Normal attack of a Monster is more than enough to beat most of the Monsters. Therefore switching at all seems pointless even if the Opponent has a more effective Monster on the battlefield. Some Players only have 2 Legendary lvl 50 Monsters in a team and reserve the last place for a leveling Monster.
Author's note: Please feel free to update or add the above information about the different ways. Any input on this Chapter is most appreciated. But don't write sth. like "This is the only way and thats it". All ways should be noted here without any personal opinion. :)
Advantages and Disadvantages of Elements
RankingsAs it fits an Arena there is of course a ranking. The ranking is split up between the Rookie League and the Professional League. Only in the Professional League you will earn rewards once in a week. And only if you played at least 10 fights in this week. The title is determined on the place on the ladder and not on the gained honor.Also the developers of the game slightly change the number of places for one title each season, therefore a solid summary which place is which rank cannot be said. The titles below are from season 8. Further information can be gathered from the official season thread in the forums.
- Hero (place 251 - 600)
- Master (place 51 - 250)
- Grandmaster (place 5 - 50)
- Legend (place 1 - 4)
The players climb the ladder while earning honor after each fight. They will not earn any honor when losing, but they won't loose any honor either. The amount of honor gain is determined by the rank of the defending player:
- Professional - Hero: 300pt
- Master: 750pt
- Grandmaster: 900pt
- Legend: 1200pt
Each time the player fights the same opponent the amount of honor gain will be decreased to the next lower rank.
- Legend Fight 1: 1200pt
- Legend Fight 2: 900pt
- Grandmaster Fight 1: 900pt
- Grandmaster Fight 2: 750pt
There will be a daily reset of the Rivality between players, meaning that the player can fight a legend player several times a day and start on the next day again at 1200pts for the first fight. The community calls this "honor reset".
There are 2 kind of updates: the normal rank (updated daily) and the pro rank (updated weekly). The displayed ranking on the leaderboard is the normal rank. Therefore the player can climb in the normal ranking up or down daily, while his Title will remain the same up to the day of the weekly update.
Player gains in the first week enough points to climb to rank 45 on the ladder. Therefore his rank is "Grandmaster". The following week he is not that active as always which can be seen in the normal ranking where he is slowly climbing down the ladder to rank 100. His pro Rank is still "Grandmaster" although he is not at the ranking 5 - 50 anymore. Previous Masters can climb above him in the daily ranking which can result in something like this:
- 98. Master
- 99. Master
- 100. Grandmaster
- 101. Master
- 102. Master
At the end of the week with the weekly update Players Pro rank will be updated to "Master".
A season consists of two parts: The Presason and the Season itself.
Lasts: 2 weeks
Starts: on Monday at 6am UTC
In the first few hours of a preseason (normally between 8 to 10 hours) each Player has his old Title from the previous season. Therefore: If a Player wants to get a head up before the concurrence he/she should use his/her potion now to fight the old Legends and Grandmasters. When the time is up every player will be set on the rank "Professional" until the end of the Preseason and the honor gain is reduced to 300pts each.
At the end of the Preseason the Players get their new ranks and titles as well as their first rewards.
Lasts: 4 weeks
Starts: on Monday at 6am UTC after Preseason
The season starts with the new Ranking determined in the Preseason. Once in a week there will be an update for the pro Ranks and again the rewards will be given to the Players. Because a Season lasts 4 weeks there will be up to 5 chances to get the Rewards.
As stated above, each week in a Season yields special rewards for the different ranks. The decisive factor is to differ between one time only rewards and weekly rewards.
One time only rewards
One time only rewards will be given out when the Player reaches a new rank. Each rank yields different rewards and each Season has slightly differences as well.
|Legend||Unique Avatar #2|
|Master||Unique Avatar #1|
The weekly rewards will be given out at the beginning of each week based on the current Title. The Player has to play at least 10 fights in the week.
Previous Season Reward Monsters
Season 1 rewards were:
Season 2 rewards were
Season 3 rewards were
- Chu (Plant)
- Cyberus (Electric)
Season 4 rewards were
- Archimedes (Magic)
- Nosferocious (Poison)
Season 5 rewards were
- Mantiroar (Dark)
- Sparkatus (Electric)
Season 6 rewards were
- Triton (Water)
- Pyromantis (Fire)
Season 7 rewards were
- Lightwing (Light)
- Viceberg (Ice)
Season 8 rewards were
- Wyrmafrost (Ice)
- Floralisk (Plant)
Season 9 rewards were
- Stalagmight (Rock)
- Aeropain (Flying)
Season 10 rewards were
- Blazilla (Fire)
- Fenrir (Magic)
- Dogmatic (Light)
Season 11 rewards were
- Chloroblast (Plant)
- Toxiconda (Poison)
Season 12 rewards were
- Lapincent (Magic)
- Bramblepelt (Light)
Season 13 rewards were
- Tigretheus (Fire)
- Aclawpalypse (Dark)
Season 14 rewards were
- Arcslice (Electric)
- Voidblade (Flying)
Season 15 rewards were
- Slag (Rock)
- Icikill (Ice)
Season 16 rewards were
- Vortus (Water)
- Moltus (Fire)
Season 17 rewards are
- Nullrift (Dark)
- Voidmane (Magic)
All Information was gathered via Forum Discussions, official Forum Threads by Admins and own research in the App itself. added image